Lifecycle fit

Roles make sense
across time.

Eight phases. Each one needs different roles in the lead. Fields collapse when the wrong role leads the wrong phase — the Worldmaker trying to operate, the Operator trying to ignite, the Catalyst trying to steward year five, the Composter entering too early. Fit matters more than rank.

  1. T-0

    Periphery

    Map unknowns, detect patterns, and break false locks.

  2. T-1

    Ignition

    Strike the match, create shared myth, and make possibility emotionally real.

  3. T-2

    Metabolism

    Process conflict, metabolize ambiguity, and keep people from burning each other.

  4. T-2.5

    Developmental Pressure

    Expose weak form, increase capacity, challenge avoidance, and convert aspiration into skill.

  5. T-3

    Capture / Embodiment

    Build the vessel, create repeatability, and make the thing survivable.

  6. T-4

    Long Haul

    Preserve fragile goods, maintain trust, and prevent entropy.

  7. T-5

    Decline / Death

    Recognize death, end cleanly, grieve, recover nutrients, and prevent zombie systems.

  8. T-6

    Renewal

    Begin again, but less stupidly.

Ecological collapse

The wrong lead at the wrong time damages the field.

  • Worldmaker tries to operate: beautiful chaos, no payroll.
  • Operator tries to ignite: the form precedes the fire.
  • Catalyst tries to steward year five: perpetual reinvention, exhausted humans.
  • Guardian leads discovery: only safe questions get asked.
  • Trickster leads repair: everyone gets clever when they needed tenderness.
  • Composter enters too early: living things are declared dead because they are inconvenient.
  • Builder enters too early: magic is embalmed before it breathes.
  • Developmental Compressor leads early Metabolism: people get pressured before the field can hold them.
  • Enzyme leads at T-2.5: pressure dissolves into accommodation, capacity never transfers.